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INTERNATIONAL JOURNAL OF ADVANCEMENTS IN INFORMATION SCIENCES AND TECHNOLOGIES
(IJAIST)
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Aims and Scope

International Journal of Advancements in Information Sciences and Technologies is a scholarly peer-reviewed journal that publishes original papers, theory-based empirical papers, review papers, case studies, conference reports, book reviews and relevant reports and news. The journal is aimed at an international readership, and welcomes articles, which cover any topic within the broad area of technology integration, geographical information technologies, game based learning, large data mobile communication technologies, 3d game development, creating e-content, information security, animation and 3d technologies, code training, web based training, future technological classes, technology leadership, mobile learning, computer aided education, deep learning, human computer interaction, social media use, social media in education, information technologies and computer use for design and planning, big data.

Key objectives of the journal is to provide a high level forum for communication between academics and practitioners. The language of publication is English.

The journal publishes 2 issues per year.

Indexation and Abstracting are in process at the moment.

Main Topics

Manuscripts will include, but are not limited to, the following themes/topics within Information Sciences and Technologies

  • Artificial intelligence,

  • Media and Communication Technologies,

  • Game Based Learning, Large Data Mobile Communication Technologies,

  • 3D Game Development,

  • Data mining Information Technologies,

  • Digital Games,

  • Artificial Neural Networks Management,

  • Information Systems,

  • Creating E-content,

  • Robotics Intelligent Systems,

  • 3D Technologies,

  • Internet of Objects,

  • New Learning Technologies,

  • Information Security,

  • Machine Learning,

  • Animation and 3D Technologies,

  • Education of Technology,

  • Learning Management Systems,

  • Coding,

  • Code Training,

  • Distance Education,

  • Web Based Training,

  • Future Technological Classes,

  • Technology Leadership,

  • Mobile Learning,

  • Mobile Learning,

  • Computer Aided Education,

  • Deep Learning,

  • Mobile Game,

  • Human Computer Interaction,

  • Social Media Use,

  • Social Media in Education,

  • Technology Integration,

  • Geographical Information Sciences,

  • Geographical Information Technologies,

  • Information Technologies and Computer Use for Design and Planning,

  • Big Data

  • Other

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